Zero Hour patch 1.02: fixed a bug that caused Stinger site occupants to remain forever disabled after they have been attacked by a microwave tank.Zero Hour patch 1.01: fixed an issue where hackers would stop hacking if the Internet center they were garrisoned in was attacked by a microwave tank.Rocket-armed infantry is also a threat, due to its longer range. Although it is sufficiently armored to survive small arms fire relatively unscathed, tanks and missiles can quickly dispatch it. A Hellfire drone escort can act as a minor deterrent, adding a little anti-vehicle firepower. The tank is useless against enemy vehicles. Microwave tanks are also immune to Hijackers, since their microwave field is going to cook enemy infantry, however, the Microwave tank is unable to use this field while disabling structures. Arms Dealers and even Superweapons) during base assaults, and clear garrisoned buildings from a distance. In addition, it can be used to disable certain important buildings (e.g. The microwave tank is often used in lieu of artillery to disable enemy defensive structures, thus allowing other units to move in and finish the job. Purchasable at any Strategy Center for $1500 Allows Microwave tanks, along with all other USA units, to gain experience twice as fast.